PlayStation®2
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Cena:13,999 rsd |
Igra: Uživajte u najvećoj paleti igara ikad. Od velikih hitova poput GTA, Final Fantasy, God of War i Tomb Raider do jedinstvenih igara kao što su Shadow of the Collossus i Okami,Playstation 2 donosi za svakog ponešto. Šta su 'društvene igre'? To nisu klasične računarske igre na kakve ste navikli - ovde govorimo o novoj vrsti igara fokusiranih na prijatelje, zabavu, porodicu i interaktivnost! Video: Više od igre PlayStation 2 se ne koristi samo za igranje igara. Pogledajte DVD filmove, sada uz pomoć elegantnog daljinskog upravljača. Mreža: Što je mrežno igranje? To je mali korak za PlayStation 2, ali divovski za igrače širom Evrope. Vreme je da se pridružite online igračkoj revoluciji. Graphics: "Graphics Synthesizer" clocked at 147 MHz Pixel pipelines: 16 Video output resolution: variable from 256x224 to 1280x1024 pixels 4 MB Embedded DRAM video memory bandwidth at 48 Gigabit per second (main system 32 MiB can be dedicated into vram) DRAM Bus bandwidth: 48.0 Gb per second Texture buffer bandwidth: 9.6 Gb/sec Frame buffer bandwidth: 38.4 Gb/sec DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write) Pixel Configuration: RGB: Alpha: Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer) Dedicated connection to: Main CPU and VU1 Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec) Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32-bit pixel real-world triangles per sec) 1,250,000 triangles a frame at 60fps 2,500,000 triangles a frame at 30fps Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel real-world triangles) 629,166 triangles a frame at 60fps 1,258,333 triangles a frame at 30fps Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel real-world triangles) 312,500 triangles a frame at 60fps 625,000 triangles a frame at 30fps Multi-pass rendering ability Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes) Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz) Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels Sampling Frequency: 44.1 kHz or 48 kHz (selectable) Output: Dolby Digital 5.1 Surround sound (Full motion video only), DTS (Full motion video only), later games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II I/O Processor Interface Types: 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers) 2 proprietary Memory Card slots using MagicGate encryption (250 kHz for PS1 cards, up to 2 MHz for PS2 cards) Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network Adaptor Modem and Internal Hard Disk Drive IEEE 1394 (only in SCPH 10xxx - 3xxxx) Infrared remote control port (SCPH 5000x and newer)[20] 2 USB 1.1 ports with an OHCI-compatible controller. Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM) 4x (Supported DVD formats) Region-locked with anti-copy protection (Can't read "Gold Discs" aka normal CD-ROMs) Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, Compact Disc Audio, PlayStation 2 format DVD-ROM (4.7 GB), DVD Video (4.7 GB), DVD-9 (8.5 GB Dual-Layer). Later models are DVD+RW, and DVD-RW compatible










